
This game would be a 8 or 9 out of ten without the problems. It just has a few design flaws that are pretty glaring and will likely ruin your fun. End of spoilers Overall though the game is fairly good. So because of something I could not control, I have to go back to near 0 and waste more time to do something that might happen again. You have to do 4 dungeons again if you want to weaken Mormo. When you die though you get sent back to the beginning with some of the things you had on hand and what you can buy with celestial shards. So I'd like to finish the game, but this kind of thing happened to me after doing 4 dungeons in total and numerous other activities. You cannot go in your inventory and heal with food items even when you are not in the crystal form. When there are two or so large sword enemies that can dash towards you, or some other form of grouping,but this one is the most annoying, they can kill you before you can get out of the crystal / immobile state.


Doesn't sound bad until you find out that enemies can increase your Ether level (I think that is what it is called) and turn you into a statue that you have to bash the attack / another button to get out of. It ONLY regenerates while you are not being hit. Spoilers for the last dungeon start here (no story spoilers, just gameplay): In the last dungeon, the Tower of Mormo, your HP and your HP regeneration is not based on the food system like it is in the outside world. The other is a bit of a spoiler for the last dungeon, but it is a very important problem I hope the developers address. The first is that it crashes a fair amount, for me, every time I exited the game, but no crashes during the game. Overall, this game is a solid attempt at a Zelda dungeon rogue-like, but there are a couple of glaring problems with the game in its current state. This review contains spoilers, click expand to view.
